Last Updated: 210815…231218
I’ve written a lot about Surprise recently. There’s a lot of details; I thought I’d provide a brief operational overview (which I’ve retroactively incorporated into in the core Surprise article https://dnd.sinister.net/im-surprised/ )
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- Roll Move Silently (where applicable) and other effects that determine Hidden or Silent (such as Boots or Cloak of Elvenkind) if and only if they apply to the entire party.
- Move Silently provides a Base Surprise modifier you need for the next step
- Determine the potential Base Surprise for each involved Party
- Normally 2 in 6, this can be modified by Class, Race/Monster, Stealth/Silence, and Invisibility
- See https://dnd.sinister.net/im-surprised/ for extended details
- Roll for Base Surprise for each party (normally 1-2 on a d6)
- Determine Encounter Distance
- If any party was surprised: d3″ (indoors); 6d4″ modified by terrain – Base Surprise” (outdoors)
- If neither party was surprised: d6 +4″ (indoors); 6d4″ (outdoors). Move on to Initiative
- Adjust (if necessary) by line-of-sight/ size of room
- Determine Surprise duration (in segments)
- Surprise duration is the same number that determines if the party was surprised (e.g., a party that rolled a 5 when surprised 1-5 in d6, is surprised, for 5 segments)
- If neither party is surprised, move on to Initiative
- If both parties are equally surprised, move on to Initiative
- If only one party is surprised, Surprise duration for that party is the Base Surprise.
- If one party is more surprised, Surprise duration (in segments) for the most surprised party is: (most surprised party’s Base Surprise) – (least surprised party’s Base Surprise). Only one party will be surprised.
- Determine individual Surprise duration
- Adjust the number of segments each individual in a Surprised party can be affected according to their Dexterity, encumbrance, or other modifiers.
- An individual with ≤ 0 Surprise segments remaining will no longer be affected by individual attacks (melee or ranged), but cannot respond in any other way.
- Process each Base Surprise segment as a full round in but a single segment (actions 4.A-H).
- Movement is 1/10th normal (a single segment)
- Casting time is by segment. Any spell not completed in a Surprise segment carries over to the next segment of Surprise, and then carries over into Initiative if still not complete.
- Ranged weapons fire at three times the normal rate if ready (in other words, if prior to the first surprise segment: “I’ll nock an arrow”, “Ready weapons and missiles”), otherwise at normal rates (e.g., I read this as three arrows the first segment if nocked and ready, and two arrows for later Surprise segments).
- Any individual attack (melee or ranged) against a surprised opponent with no remaining individual surprise segments is deferred to Initiative.
- Process extended Surprise
- Any individual with remaining Surprise segments can be individually attacked (melee or ranged) for any remaining individual surprise segment. No other actions by attacker(s) are possible.
- Roll Initiative
- Adjust any spell casting time by whatever arcane method you use for casting time in 1e Initiative.
- If at any point a new party enters the fray during Initiative rounds, repeat the Surprise process (above).
- Roll Move Silently (where applicable) and other effects that determine Hidden or Silent (such as Boots or Cloak of Elvenkind) if and only if they apply to the entire party.