Oops, I’m Ethereal

Last Updated:  200417

PCs are a lot less likely end up on the Ethereal plane unexpectedly compared to the Astral:

  • Flung into the depths of the Ethereal plane by a Vanish spell (objects only)
  • Plane Shift: Used to move an opponent to the Ethereal
  • Breaking a Staff of the Magi has a 50% chance of sending the mage to another plane of existence
  • Forced to regain physical form inside an existing object because a particular spell or potion has expired or a Dispel Magic has been cast upon the traveler
  • If Blink places the caster in a solid object, and a second check still places them within a solid object
  • Oil of Etherealness

However, having put together the information earlier on the Astral plane, it only made sense to go ahead and apply the same treatment to the Ethereal plane. Having already worked through the Astral, I had a template of what information might be missing (or contradictory). Using that, I did my best to resolve everything as close as possible to the 1e AD&D context.

Most current version: Oops I’m Ethereal.pdf


Author: Rick

A DM for *mumble* years, I've been playing AD&D since junior high. I've currently got two separate campaigns running, both in Mystara. I've been told when they handed out hobbies, I stood in the short lines. I actively cycle tour, kayak, play board games, read, develop home automation software, play Stars!, volunteer with the International and National American Red Cross, and work on a never-ending stream of home repairs. In my wake I've left paintball, medieval full-contact combat (SCA), computer gaming, Heroclix, and kite construction.

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