At Sea, Tactically

As mentioned previously, combat at sea should be more about range than tactical maneuvering. Including detailed tactical maneuvering quickly leads to an entirely different game (of which there are plenty of systems even within the D&D hobby, starting with Gygax’s Don’t Give up The Ship). However, basic positioning could be required, especially if integrating sea combat with aerial combat.

I’ve reorganized the Seafaring doc, consolidating tactical movement with simple maneuvering without the entirety of a sea combat system. Similar to Aerial Combat, the two systems should integrate: Seafaring.pdf

 

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Author: Rick

A DM for *mumble* years, I've been playing AD&D since junior high. I've currently got two separate campaigns running, both in Mystara. I've been told when they handed out hobbies, I stood in the short lines. I actively cycle tour, kayak, play board games, read, develop home automation software, play Stars!, volunteer with the International and National American Red Cross, and work on a never-ending stream of home repairs. In my wake I've left paintball, medieval full-contact combat (SCA), computer gaming, Heroclix, and kite construction.

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